Download Autodesk Maya A Comprehensive Guide free PDF by Sham Tickoo -

Looking for:

Autodesk maya 2017 a comprehensive guide free download 













































    ❿  

Autodesk maya 2017 a comprehensive guide free download.Buy for others



  Read & Download PDF Autodesk Maya A Comprehensive Guide (PDF) by Sham Tickoo, Update the latest with high-quality. Read NOW! It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers. This textbook will help you transform. Download Autodesk Maya A Comprehensive Guide free PDF ebook. Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing. Autodesk Maya A Comprehensive Guide [Purdue Univ, Prof. Sham Tickoo] on *FREE* shipping on qualifying offers. Autodesk Maya A.❿    

 

Autodesk maya 2017 a comprehensive guide free download.Autodesk Maya Books By Prof. Sham Tickoo and CADCIM Technologies



   

If you have assigned seats in Autodesk Account, please click refresh to see accurate subscription data below. To get Autodesk products available through the Autodesk Education plan, you must choose an option below.

This is a one-time decision and applies to all additional products that you request access to through your Autodesk Education account. Best option for educators. Onboard your class - Invite students and assign product access individually or give access to your entire class at once. Speed - Your class can start working with Autodesk products within minutes of receiving invitations.

Flexibility - Students with a single-user subscription to a product can install the product on up to 3 different computers. Ease of use - All students in your class will be able to bypass the confirmation of eligibility process and have the same, streamlined getting started experience. By choosing this Education Single-User Subscriptions option and clicking Accept, I agree that I will only invite users under my Autodesk account who are students, faculty, or staff at my educational institution and who meet Autodesk Education eligibility requirements , including minimum age requirements , to use Autodesk products for educational purposes.

Access for your institution or district - Get licenses for up to 3, concurrent students per product. Lab deployments - Manage lab machines with serial number-based installations.

Note: Students who want to use certain products, such as Fusion or InfraWorks, will need to have an Autodesk Account and individually confirm their eligibility for free educational access to Autodesk products. By choosing this Education Network Licenses option and clicking Accept, I agree that all students or faculty at my educational institution who use Autodesk products accessed through my account will meet Autodesk Education eligibility requirements , including minimum age requirements , to use Autodesk products for educational purposes.

Fast, free for education, and powerful—with an unparalleled breadth of functionality on a modern UI that is easy to learn, teach, and use.

Discover why Fusion is the tool of choice to guide students to careers in design, engineering, and manufacturing. Fusion is updated approximately every six weeks. Regular updates to lab installations are mandatory. Maintain full compatibility by signing up for notifications. Click here to be notified. You will receive an email with these instructions to upgrade Fusion You are receiving an Educational license or entitlement for the software or service you have chosen and it can only be used for educational purposes in accordance with the terms set forth in the applicable software license agreement or terms of use.

Learn more. The form has been submitted successfully. You will soon be contacted by an Autodesk Product Manager regarding this request. You can learn more about the detailed features of Netfabb Simulation by clicking here. You can learn more about Netfabb and all its utilities by clicking here. You can learn more about the detailed features of PowerMill by clicking here. You can learn more about PowerMill and all its utilities by clicking here. Authorized usage: Install on network server. No network server required.

An email containing the license information has been sent to you. See detailed instructions. Multi-seat standalone license: Launch the product, click Manage License and follow the on-screen instructions to register and reactivate.

For another way to find your license information, visit this page. You are receiving a 1-year Educational license or entitlement for the software or service you have chosen and it can only be used for educational purposes in accordance with the terms set forth in the Terms of Use or other applicable terms, software license agreement or terms of service. Installation restrictions apply. All products. Continue for access, then install Fusion multiple languages available or run Fusion from fusion.

Plan, design, construct, and manage buildings with powerful tools for Building Information Modeling. Quickly generate design alternatives based on your goals, constraints, and inputs to give you higher-performing options for data-driven decision making. Draft, annotate, and add field data to your drawings online via your web browser or mobile device. Professional-grade product design and engineering tools for 3D mechanical design, simulation, visualization and documentation.

Automotive conceptual design, technical surfacing, and visualization. Cost-effective 2D CAD software for drafting, drawing, and documentation. Computational fluid dynamics simulation and solid body motion analysis software.

Civil engineering design and construction documentation. Autodesk Grading Optimization for Civil 3D automates time-consuming grading design tasks, saving time and minimizing material waste. Conceptualize, plan, and validate manufacturing facilities. Use the mobile app to sketch in 3D with the touch of a finger or an Apple Pencil. Intuitive 3D sketching app with native Revit interoperability. Geospatial and engineering BIM platform for planning, design, and analysis.

Inventor CAM Ultimate is an integrated 2. True shape nesting software for Inventor to optimize yield from flat raw material. Inventor Tolerance Analysis software is designed to understand the cost impact of dimensional variation. Integration, analysis, and communication tools help teams coordinate disciplines, resolve conflicts, and plan projects before construction or renovation begins.

Construction layout software. Inspect complex, free-form surfaces across a range of hardware devices. Use Powershape Ultimate CAD modeling software to prepare molds, dies and other complex parts for manufacture. Advanced BIM-integrated structural analysis and code compliance verification tool. Software and cloud-based services subject to an Educational license or subscription may be used by eligible users solely for Educational Purposes and shall not be used for commercial, professional or any other for-profit purposes.

All rights reserved. These cookies allow us to record your preferences or login information, respond to your requests or fulfill items in your shopping cart. These cookies enable us to provide enhanced functionality and personalization. They may be set by us or by third party providers whose services we use to deliver information and experiences tailored to you.

If you do not allow these cookies, some or all of these services may not be available for you. These cookies collect data about you based on your activities and interests in order to show you relevant ads and to track effectiveness. By collecting this data, the ads you see will be more tailored to your interests. If you do not allow these cookies, you will experience less targeted advertising.

Suggested Location: United States. Available Sites: Australia. View all products. Start a trial Download your software Download file viewers. Industry solutions Educational access. How to buy. Choose your plan Buying with Autodesk Special offers Purchase by phone Partner professional services. Autodesk University.

Autodesk Customer Success. Developer Network. We were unable to confirm your eligibility for educational access to Autodesk products. Please try again or proceed to confirm by","edutoolkit-personalInfo-unableToVerifyB":"a copy of documentation issued to you by your educational institution as proof that you are enrolled or employed at a Qualified Educational Institution. Use your educational institution's single sign-on to confirm your status.

View alternate Autodesk software licensing options. The verification system is currently experiencing a problem.

Please try again later. Please do not include special characters e. The system is currently experiencing a problem. Thank you for helping us provide Autodesk tools for legitimate educational use around the globe.

Please try uploading a different document. Please re-enter your institution name and choose the best match from the list of suggestions. The MEL command is a group of text strings that are used to perform various functions in Maya. The Help Line is located at the bottom of the Command Line. It provides a brief description about the selected tool or the active area in the Maya interface. The Panel menu is available in every viewport, as shown in Figure The commands or options in the Panel menu controls all the actions performed in the workspace.

The Panel menu comprises of six menus, which are discussed next. The View menu is used to view the object in the viewport from different angles using different camera views. You can also use the Wireframe on Shaded option in this menu for working comfortably in the shaded mode. The Lighting menu helps you use different presets of lights that help in illuminating objects in the viewport.

The Show menu is used to hide or unhide a particular group of objects in the viewport. The Renderer menu is used to set the quality of rendering in the viewport. You can also set the color texture resolution and the bump texture resolution for high quality rendering using the options in this menu. The Panel toolbar, as shown in Figure , is located just below the Panel menu of all viewports.

This toolbar consists of the most commonly used tools present in the Panel menu. These tools are discussed next. The Select camera tool is used to select the active camera in the selected viewport. To switch between different camera views, right-click on the Select camera tool; a shortcut menu will be displayed, as shown in Figure Now, you can switch to the desired camera views by choosing the corresponding option from the shortcut menu.

Figure The shortcut menu displayed on right-clicking on the Select camera tool. The Lock Camera tool is used to lock the active camera in a viewport. When camera is locked, you can not change its transform properties such as translate and rotation. To unlock the camera, choose the Lock Camera tool again. The Camera attributes tool is used to display the attributes of the active camera in the Attribute Editor.

The attributes are displayed on the right of the viewport in the Attribute Editor. The Bookmarks tool is used to set the current view as a bookmark. To set a bookmark, you can set a view in the viewport and then invoke. Open navigation menu.

Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Explore Ebooks. Bestsellers Editors' Picks All Ebooks. Explore Audiobooks. Bestsellers Editors' Picks All audiobooks. Explore Magazines. Editors' Picks All magazines. Explore Podcasts All podcasts. Difficulty Beginner Intermediate Advanced. Explore Documents. Enjoy millions of ebooks, audiobooks, magazines, and more, with a free trial.

Ebook 1, pages 9 hours. Start your free days. Read preview. About this ebook Welcome to the world of Autodesk Maya Language English. Release date Jan 24, ISBN Read more.

Read more from Prof Sham Tickoo. Pro V8i. Pro V8i by Prof Sham Tickoo. Pro V8i for later. Exploring Autodesk Revit for Architecture, 14th Edition. NX Nastran 9. Ebook NX Nastran 9. Save NX Nastran 9. Introduction to Java Programming, 2nd Edition. Save Introduction to Java Programming, 2nd Edition for later. Autodesk Revit Architecture for Architects and Designers. Autodesk Inventor for Designers. Save Autodesk Inventor for Designers for later. Exploring Autodesk Revit Structure Save Exploring Autodesk Revit Structure for later.

Exploring Autodesk Navisworks Save Exploring Autodesk Navisworks for later. PTC Creo Parametric 3. Ebook NX 9. Save NX 9. Related to Autodesk Maya Related ebooks. Learning Autodesk Alias Design Save Learning Autodesk Alias Design for later.

Practical Maya Programming with Python. Save Practical Maya Programming with Python for later. Autodesk Maya A Comprehensive Guide. Save 3D Printing Technology in Nanomedicine for later. Autodesk 3ds Max Modeling Essentials, 2nd Edition. The Foundry NukeX 7 for Compositors.

Nehru: The Debates that Defined India. Solid Edge ST7 for Designers. Graphics Gems V Macintosh Version. Autodesk 3ds Max A Comprehensive Guide. Related podcast episodes. And, we talk about New Years Resolutions and how to make sure you are on the by Greyscalegorilla Podcast. And, we talk about New Years Resolutions and how to make sure you are on the for later. Podcast Episode Save Save Easy wins with Grant Abbitt for later.

Podcast Episode Is R the language of geospatial data? Save Is R the language of geospatial data? Podcast Episode Building footprints at scale: This is the story of the confluence of open data, just enough availability of hardware, software, computing power and being laser focused about the industry you are trying to serve.

Save Building footprints at scale: This is the story of the confluence of open data, just enough availability of hardware, software, computing power and being laser focused about the industry you are trying to serve.

Save 3D Technology Startups for later. Save - How VR is helping patients learn about heart diseases: virtual reality is just the next step, to be able to visualise the body that is an awesome 3d machine itself in virtual space for later. Our caller for today, by Ask Drone U. Our caller for today, for later. Save PureWeb - Interactive and Immersive 3D Web Experiences: PureWeb - Interactive streaming solutions for real-time 3D applications and collaborative visualization on any device - anytime, anywhere.

Podcast Episode How will technology change design? Save How will technology change design? Podcast Episode Remote sensing - building the globe in 3D: Vricon is on a mission to build the most accurate 3D model of the surface of our planet.

Save Remote sensing - building the globe in 3D: Vricon is on a mission to build the most accurate 3D model of the surface of our planet.

Save Sound Particles - Behind The Brand: In this Behind The Brand feature, Nuno Fonseca of Sound Particles talks to Paul White about their rapid rise in the film and audio industry and how they are using their sound particle plug-in technology to bring exciting new developments to sound design a for later.

Podcast Episode Episode Stephen Hooper on the integration of design and manufacturing: The general manager of Autodesk's Fusion talks about the evolution of design, and how to bring manufacturing into the design process by The Digital Factory. Save Episode Stephen Hooper on the integration of design and manufacturing: The general manager of Autodesk's Fusion talks about the evolution of design, and how to bring manufacturing into the design process for later.

Podcast Episode Geospatial visualisations matter - Civil engineering meets online gaming: Removing the barriers to entry by making it easy to create immersive geodata visualisations that tell a story and explain a process. Save Geospatial visualisations matter - Civil engineering meets online gaming: Removing the barriers to entry by making it easy to create immersive geodata visualisations that tell a story and explain a process. Related articles. Maya Creative. Maya Get Over Here.

Nintendo Game Boy Advance Sp zelda. Fusion Technique Focus. Aurora Noir Mech Courtesans Vol. State Of The Art. Helium 3D Motion Design Plugin. Character Development. Autodesk Maya Basics. Free Resources. Pumpkin Farm. Old And New Together. Cloud Lamp. Bashing Buildings. How To Get Started. Slot Car Addiction. Related categories Skip carousel. Reviews for Autodesk Maya What did you think? Rate as 1 out of 5, 1 stars.

Rate as 2 out of 5, 2 stars. Rate as 3 out of 5, 3 stars. Rate as 4 out of 5, 4 stars. Rate as 5 out of 5, 5 stars. One-key shortcuts. Shortcut commands by category. Below, you'll find an abbreviated list of commands that can be used in Maya. Pane specific commands. Get it now. Download free trial. Animation Operations.

Display Settings. Displaying Objects Show, Hide. Edit Operations. Using this window, you can create shading networks. The Hypershde window is discussed in detail in the later chapters. The Render Setup editor allows you to create layers, collections and overrides, whereas the Property Editor allows you to set their corresponding values.

This window lists all lights in the scene with commonly used attributes for each light. This group in the Status Line helps you quickly select, rename, and transform the objects that are created in the viewport. Some of the options in this group are in hidden modes. To view them, move the cursor over the arrow on the left of the input field and then press and hold the left mouse button on it; a flyout will be displayed.

Now, select the required option from the flyout; the corresponding mode will be displayed. By default, the Absolute transform mode is active. The transform modes are discussed next.

The Absolute transform area is used to move, rotate, or scale a selected object in the viewport. To do so, invoke the required transformation tool from the Tool Box and enter values in the X , Y and Z edit boxes in the Absolute transform area, refer to Figure Now, press ENTER; the selected object will be moved, rotated, and scaled according to the values entered in the edit boxes.

The Absolute transform area takes the center of the viewport as a reference for transforming an object. The Relative transform area is also used to scale, rotate, or move a selected object in the viewport, refer to Figure This area is similar to the Absolute transform area with the only difference that the Relative transform area takes the current position of the object as a reference point for transforming an object.

The Rename area is used to change the name of a selected object. To rename an object, select the object from the viewport whose name you want to change; the default name of the selected object will be displayed in the text box in the Rename area, refer to Figure You can select an object in the viewport by entering its name in the text box in the Select by name area, refer to Figure The Sign In option is used to sign in to the Autodesk account.

On selecting Explore Purchase Options from this drop-down list, open the Autodesk Store web page from where you can buy various Autodesk products. The toggle buttons in the Sidebar Buttons group are used to invoke tools, editors, and windows. The Modeling Toolkit window is used to perform multiple modeling specific operations. The tools in this window allow you to define and control multiple character setups in a single window.

The Attribute Editor is used to control different properties of the selected object. On choosing this button, the Tool Settings window of the selected tool will be displayed. The Channel Box is used to control the transformation and the geometrical structure of the selected object.

The Layer Editor is used to organize the objects in a scene when there are many objects in the viewport. Multiple objects can be arranged in the layer editor to simplify the scene. By default, the keyable attributes of selected object s are displayed in the Channel Box. In this window, three areas will be displayed in the Keyable tab: Keyable , Nonkeyable Hidden , and Nonkeyable Displayed.

Next, choose the Close button. The Shelf is located below the Status Line, as shown in Figure The Shelf is divided into two parts. The upper part in the Shelf consists of different Shelf tabs and lower part displays the icons of different tools. The icons displayed in this area depend on the tab chosen, refer to Figure You can also customize the Shelf as per your requirement.

To do so, press and hold the left mouse button over the Menu of items to modify the shelf button, refer to Figure ; a flyout will be displayed, as shown in Figure Various options in this flyout are discussed next. Figure Flyout displayed on choosing the Menu of items to modify the shelf button. The Shelf Tabs option is used to toggle the visibility of the Shelf tabs. On choosing this option, the Shelfs tabs will disappear, and only the tool icons corresponding to the selected tab will be visible.

The Shelf Editor option is used to create a Shelf and edit the properties of an existing Shelf. When this option is chosen, the Shelf Editor will be displayed in the viewport, as shown in Figure In the Shelf Editor , you can change the name and position of shelves and their contents.

You can also create a new shelf and its contents using the Shelf Editor. The Navigate Shelves option is used to choose the previous or next Shelf of the currently chosen Shelf. On choosing this option, a cascading menu will be displayed, as shown in Figure The options in the cascading menu are discussed next.

Figure Cascading menu displayed on choosing the Navigate Shelves option. The Previous Shelf option is used to choose the Shelf that comes before the currently chosen Shelf. For example, choose the Rendering tab; the rendering specific icons will be displayed. Next, press and hold the left mouse button over the Menu of items to modify the shelf option; a flyout will be displayed. Choose Navigate Shelves from the flyout; a cascading menu is displayed. From the cascading menu, choose Previous Shelf ; the Animation tab is chosen displaying the dynamic specific icons.

The Next Shelf option is used to choose the shelf that comes after the currently chosen Shelf. The Jump to Shelf option is used to choose the specific Shelf by entering its name.

On choosing this option, the Jump to Shelf dialog box will be displayed, as shown in Figure Enter the name of the shelf in the Shelf Name text box and choose the OK button; the Shelf tab with icons specific to the corresponding shelf are displayed. The New Shelf option is used to add a new Shelf tab to the existing Shelf.

On choosing this option, the Create New Shelf dialog box will be displayed, as shown in Figure Enter a name for the new Shelf and choose the OK button; a new Shelf will be created, as shown in Figure The Delete Shelf option is used to delete a shelf.

On choosing this option, the Confirm message box will be displayed, as shown in Figure Choose the OK button to delete the selected Shelf. The Load Shelf option is used to load the shelf that was saved previously. When this option is chosen, the Load Shelf dialog box will be displayed. You can choose the previously saved shelf from this dialog box; the desired Shelf tab will be displayed in the shelf.

The Save all Shelves option is used to save the shelves, so that you can use them later while working in Maya. The Tool Box is located on the left side of the workspace. It comprises of the most commonly used tools in Maya. In addition to the commonly used tools, the Tool Box has several other options or commands that help you change the layout of the interface. Various tools in the Tool Box are discussed next. To select an object, invoke the Select Tool from the Tool Box and click on an object in the viewport; the object will be selected.

On invoking this tool, the manipulators will not be activated. This tool is very much similar to the Select Tool. To select an object, invoke the Lasso Tool ; the cursor will change to a rope knot. Next, press and hold the left mouse button and drag the cursor in the viewport to create a selection area around the object. Then, release the left mouse button; the object inside the selection area will be selected. To select various components of an object, invoke the Select Tool from the Tool Box and select an object in the viewport.

Next, press and hold the right mouse button over the selected object; a marking menu will be displayed. Choose Vertex from the marking menu to make the vertex selection mode active. Next, press and hold the left mouse button and drag the cursor over the object to select the desired vertices.

To go back to the object mode, invoke the Select Tool and then press and hold the right mouse button; a marking menu will be displayed. Choose Object Mode from the marking menu to make the vertex selection mode inactive. You can also increase the size of the Paint Selection Tool cursor. To do so, press and hold the B key on the keyboard. Next, press and hold the left mouse button in the viewport and drag the cursor to adjust the size of the brush.

To do so, invoke Move Tool from the Tool Box; the cursor will change to an arrow with a box at its tip. Select the object in the workspace that you want to move. To use the Move Tool , you need to create an object in the viewport. A sphere will be created. Now, invoke the Move Tool from the Tool Box and select the object created by clicking on it; the Move Tool manipulator will be displayed on the selected object with three color handles, as shown in Figure These three color handles are used to move the object in the X, Y, or Z direction.

The colors of. At the intersection point of these handles, a box will be displayed that can be used to move the object proportionately in all the three directions. Press and hold the left mouse button over the box and drag the cursor to move the object freely in the viewport.

Change the settings as per your requirement in this window. By default, the pivot point is located at the center of the object. To change the pivot point, make sure that the Move Tool is invoked and then press the INSERT key; the pivot point will be displayed in the viewport, as shown in Figure Move the pivot point to adjust its position.

You can also put the pivot at the center of the object. You can also adjust the pivot point by pressing and holding the D key and moving the manipulator. A pivot is a point in 3D space that is used as a reference point for the transformation of objects. To rotate an object in the viewport, select the object and invoke the Rotate Tool from the Tool Box; the Rotate Tool manipulator will be displayed on the object, as shown in Figure The Rotate Tool manipulator consists of three colored rings.

The red ring represents the X axis, whereas the green and blue rings represent the Y and Z axes, respectively.

Moreover, the yellow ring around the selected object helps you rotate the selected object in the view axis. On selecting a particular ring, its color changes to yellow. You can change the default settings of the Rotate Tool by double-clicking on it in the Tool Box. This window contains various options for rotation. You can change the settings in this window as required.

To scale an object in the viewport, select the object and invoke Scale Tool from the Tool Box; Scale Tool manipulator will be displayed on the object, as shown in Figure Figure The Scale Tool manipulator. The Scale Tool manipulator consists of three boxes. The redbox represents the X axis, whereas the green and blue boxes represent the Y and Z axes, respectively.

Moreover, the yellow colored box in the center lets you scale the selected object uniformly in all axes. On selecting any one of these colored scale boxes, the default color of the box changes to yellow. You can also adjust the default settings of Scale Tool by double-clicking on it in the Tool Box.

While rotating, moving, or scaling an object, different colored handles are displayed. These handles indicate different axes.



Comments